I must say, I find it kind of strange. There are errors in all examples of
the tesselated POV-LOGO. Will the marching triangle algoritm solve this
problem?
There exsist other algoritms - I'm not able to understand such high
mathematics, but have you read the various good explanations on the Internet
about (for example) Delaunay triangulation? It's widely used. I never heard
of marching cubes/triangles before.
Wouldn't it be easier to adapt an already written sourcecode in C ?
Regards,
Hugo
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